Orbit Wars · dashboard

Online now

–

Traffic this month

People connected

The peak of people connected (playing and in the menu), per server.

Players per day

New: their first visit ever. Returning: they had been here before.

When people play

Sessions started per hour of the day, in your time zone.

Arena

Matches that started in the period; real players are people, not bots. Length: from the GO to the end. Wait: the lobby, until the countdown. “Busy”: someone found a match already under way. Unique players and refusals count a visit once it ends. In the summary above, only the games are split by mode.

Arena matches per day

Matches that started, with at least two real players or with one alone against the bots.

Server

In the chosen period. Starts include wake-ups after the free plan's sleep.

Players now

Servers with someone connected in the last 3 minutes. Kick takes the fleet out of the game (they can join again); a ban also refuses their address and browser on every server.

Announcement

At the top of the screen, right now, for everyone connected, in the color you pick. In English, like the game.

News

In the menu, in the blue NEWS box: at the top of the side panel, or at the top of the screen on narrow windows; not on phones. It stays until it ends. The same news on every server.

Bans

Bans in force, on every server. Ended ones are deleted, as the privacy page says.

Bots

Bots fill each room up to this many fleets and leave as players join. Skill: 0 beginner, 1 expert. The change is immediate and survives restarts. While an Arena match runs, at most 10 stay in the classic game; the Arena's own bots fill its free spots, with the same skill.